Sunday, December 7, 2014
Sunday, November 16, 2014
Game-Like Learning
This is a response to a wonderful paper written by James Paul Gee, a renowned literary scholar in using video games and education. Click the link below to read the paper.
A Situated-Sociocultural Approach to Literacy and Technology
A Situated-Sociocultural Approach to Literacy and Technology
1) Throughout the chapter James provides background and context for the following argument, which he makes on page 180:
"We cannot just move on to reading instruction of the 'decode and literallly comprehend' sort as if it doesn't matter that these children have missed out on early specialist-language learning."
Considering his reasoning for this argument, do you agree or disagree? If you agree, what should be be doing differently to prepare students to become literate? If you disagree, explain why you disagree and why you think this approach works. Use information from the chapter to support your response.
If teaching decoding and literal comprehension were working, we wouldn't have so many schools that do not meet or exceed the standard. Gee contends that the acquisition of one's native language is not a matter of ability or skill. My school has over 57% English language learners with less than 40% of our students reading at a level considered "on grade level". We cannot simply put these students into a room just to teach coding and comprehension. We instead need to immerse these students in the general classroom and allow them to have conversations using the specialist language that James Gee is referring to in Chapter 8. Gee's argument is that we must take into account the learner as a whole when thinking about literacy. While these ELL students are being exposed to the specialist language of each content area, they spend part of their day in the ELL classroom where they are given specific language instruction. All of these elements work together to improve the learners literacy. When we look at building data alone, it is not just the ELL students who are struggling. Less than 40% of our students read at a level considered proficient. The link I have provided below is an article about my school district. In particular, the article talks about the struggles of the English Language Learner in the general classroom. The main struggle is academic vocabulary knowledge, which is the same as specialist-language.
Reading and writing are not the only components that go a long with being literate. Students need to be engaged in peer learning groups where they are able to receive specialist-language learning. These learning groups allow students not just to learn how to read, but to learn how to read in such a way that it creates what Gee calls a "trajectory" where a student is able to make sense of increasingly complex language. These groups should not just start after the 4th grade slump. In order to make it past this slump we must teach language with a vengeance Gee claims. To push the students past general knowledge and combine the manual with the learning!
2) Do you agree with Gee's argument that video games can be used to support learning and literacy. Cite specific examples from the chapter to support your response.
Video games can absolutely be used to support learning and literacy. Gee presents a compelling argument about the type of support video games can provide using highly specialist styles of language. He contends that pop culture may be better at providing students with informal specialist-language lessons than in education. While the video game company's underlying goal is probably not to provide children with these lessons, these games capture the attention of some of the most distracted youth. Gee gives a number of examples of how this style of language not only supports learning and literacy, but it also shows the importance of bringing the game to the manual (188). It is not enough just to teach students the general meaning of words, but situated learning is when students are able to take those words and use them to advance their understanding. Video games and video game-like teaching allow us to give students a chance to experience the learning and then make their meaning of the manual. The article/video that I have shared below is a neurologist who became an educator after studying the brain for many years. She shares her case for using video games and video game-like teaching strategies for effective student engagement. Students are motivated by learning when given game-like tasks. They are self-directed intrinsic learners when they are given problems and not solutions. They are able to situate meaning instead of just making verbal meanings (189).
3) James Gee is a prolific author who is well-respected for his view of literacy. As such, there is a lot of information available about his work. Find one interesting artifact, piece of information, article, or website (or anything else that seems relevant) related to James Gee's work to share with your group members. Explain why you chose it.
This is a clip about why James Gee is so passionate about games and education. "What I'm pushing is really not digital media," James clarifies. "It's what I call 'situated and embodied learning.' And what I mean by that is being able to solve problems with what you know, not just know a bunch of inert facts. But be able to use facts and information as tools for problem solving in specific contexts." I like that he clarifies that he is not suggesting that digital media is the solution to the many problems with the traditional model, but furthermore he is asserting that literacy is about being able to use learning to solve problems and use specific information for specific situations. These contemporary learning models are making our traditional skill and drill schools look bad. I have shared this with you, because I think that it really articulates what situated learning means for the contemporary classroom.
Labels:
ELL,
game-like,
Gee,
learning,
situated learning,
video games
Wednesday, November 12, 2014
Trendy Teaching Club Meeting #1 11/12/2014
Hello Fellow Trendy Teachers!
Today is the first ever meeting of the Amos Hiatt Middle School Trendy Teachers Club! Today we will be talking about the possibilities of having a classroom website/blog. Also the power of having a teaching website or blog.
The first thing we will do is watch Logan LaPlante's Ted Talk video about Hackschooling. The intent is to empower your thinking about providing an alternative approach to traditional teaching. This is something that having a class blog or website can assist you in doing!
I would also like you to take time sometime in the next few weeks to read a really great article called Studying New Literacies by Lankshear and Knobel 2014. It is something that I have read lately and it has really had an impact on my thinking about learning. See me for the article.
We will look at a number of different teacher sites that will help you decide what will work best for you.
Edublogs:
Maryann Sult-Anamosa Technology Literacy Blog
Weebly:
Chelsie Meyer- Waverly-Shell Rock Middle School Art Blog
Blogger:
Virginia Rogers- Amos Hiatt Middle School Art Blog
It is not about what platform you choose. It is about what you want to accomplish using a site. The opportunities are endless, all it takes is for you to start one. One step at a time.
As always, do not hesitate to ask questions or let me know you need help! We will go on this journey together.
Labels:
blogging,
class websites,
new literacies,
platform,
teaching
Monday, November 10, 2014
Sunday, November 9, 2014
Sunday, October 26, 2014
Multiliteracies Theory and Pedagogy
Here are visual representations of my understandings of a multiliteracies perspective. These are take aways from Chapter 4 of The New Literacies: Multiple Perspectives on Research and Practice. The chapter is by Kalantzis, Cope, and Cloonan.
Monday, October 13, 2014
Interactive Solar System Lesson
I am working with the structured learning classroom to integrate art and technology into their science time. The classroom has about 12 students with many unique learning disorders ranging from autism and cerebral palsy, to functioning significantly lower than peers. The students are in 6-8th grade and the class has one teacher, two associates, and a deaf education interpreter.
The project we are working on will be to create a visual display of the solar system to show the student’s understanding of the components of the solar system.
*This lesson was created using the Literacy Technology Planning Cycle by Amy Hutchinson and Lindsay Woodward. To learn more about this planning cycle click here!
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1.
Instructional Goals of the lesson:
·
S.6-8.ES.5-
Essential Concept and/or Skill: Understand and apply knowledge of the
components of our solar system.
Standards
Addressed:
·
21.6–8.TL.2-Essential
Concept and/or Skill: Collaborate with peers, experts, and others using
interactive technology.
·
21.6-8.TL.1-Essential
Concept and/or Skill: Demonstrate creative thinking in the design and
development of innovative technology products and problem solving.
·
Reporting
Cluster – Studio Skills: Media and Processes
o Artistic Media and Processes are defined as the
means of expression (tools, materials, and techniques) used to produce a work
of art.
·
Reporting
Cluster – Critical Analysis: Planning
o Planning is defined as the process of conceiving
and developing new artistic ideas and work.
·
Reporting
Cluster – Critical Analysis: Evaluating
o Evaluating is defined as judging the merits or
value of a piece of art based on a set of criteria.
·
Reporting
Cluster – Making Connections: Connecting to Contexts
o Connecting to Contexts is defined as exploring
links between works of art and history, society, culture, and personal
experiences.
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2.
Lesson Description &
Instructional Approach:
I will be working
with the structured learning classroom to integrate art and technology into
their science time. The classroom has about 12 students with many unique
learning disorders ranging from autism and cerebral palsy, to functioning
significantly lower than peers. The students are in 6-8th grade
and the class has one teacher, two associates, and a deaf education
interpreter. All students in this classroom are on alternative assessment
plans.
The project we are
working on will be to create a visual display of the solar system to show the
student’s understanding of the components of the solar system. The display
will include QR codes that have videos attached to them. Students, teachers,
and parents can scan the codes to learn about each planet.
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3.
Digital Tools Used:
·
iPad
Camera
·
YouTube
·
QR
Code Maker
·
Internet
for Research
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4.
Digital Contribution to Instruction:
·
The
use of the recording tool and QR code maker provides the opportunity to learn
additional standards. It is allowing them to produce their own understanding.
·
The
technology engages the students in multiple types of opportunities including
producing and consuming.
·
Additional
standards addressed:
21.6–8.TL.2-Essential Concept and/or
Skill: Collaborate with peers, experts,
and others using interactive technology.
21.6-8.TL.1-Essential Concept and/or
Skill: Demonstrate creative thinking in the design and development of
innovative technology products and problem solving.
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5.
Potential Constraints:
·
The
students may find it difficult to figure out which facts to include with
their recording.
·
Keeping
the other students on task while students are recording their videos.
·
Keeping
the videos and the QR codes organized so that they get attached to the right
planet.
·
Finding
a quiet place to record without background noise.
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5.
Instructional Considerations:
The instruction will take place in the structured learning
classroom. The students in that
classroom perform significantly below grade level. There is a mixture of
students that have multiple learning disabilities. These disabilities are
taken in to consideration when designing this lesson. There will be multiple
adults in the room to help facilitate the learning goals that are being
addressed. We will need to make a plan for how to manage the students when
they are creating their videos. The other students will need something to
keep them busy while this is occurring. There are three possible rooms that
could be used during this lesson. Students that are recording will go into
another room with a teacher while the other students are working on their
paragraphs.
The adults will need to keep the recordings, paragraphs, and QR codes
organized for the students. They will need to turn their work in each time
the class is over so that the right code gets attached to the right planet.
Most of the students will need assistance writing their paragraphs. As they
find information the adults can ask the students to explain what they would
like to include while the teacher records the information. Some students may
also need the teacher to read the paragraph allowed for them. There is one
student who is nonverbal. We will need to come up with an alternative plan.
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7.
Reflection:
After conducting the lesson, consider
the extent to which you were able to adhere to your instructional goal. What helped or hindered your students’
abilities to meet the instructional goal? Note what you may need to do
differently the next time you use these technologies.
This would take place after the
lesson has been completed.
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